Category Archives: Development Log

The Unreal Forest: step 9

We’re making steady progress remaking The Endless Forest in Unreal Engine. Over the past month we have added the idols, the graves and the mysterious cage to the church ruin area. We have added the ambient forest sounds and sounds and dust to the deer’s running and braking (and sniffing!). And we have increased the…

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The Unreal Forest: step 8

In the run-up to the presentation at the NEoN festival in Dundee in Scotland, we have made The Endless Forest extra pretty. Almost all of the vegetation of Phase One has been implemented in the Unreal remake. But not quite in the same way as in the Quest3D original. In Quest3D we used a feature…

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The Unreal Forest: step 7

Just a small update to let you know that we have added the buttons for Emotions and Activities to the remake of The Endless Forest in Unreal Engine. And of course all the animations that they trigger, including the dancing. The dance music gets a bit mangled in the video because it’s recorded from two…

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Programming freedom

While remaking The Endless Forest I am becoming acutely aware of how much I have learned about programming in the 13 years that have passed. The new Unreal engine is much more conventionally structured than the old Quest3D ever was. So part of the different approach to programming is determined by that. But there’s something…

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On errors and objects

On the eve of the premiere of Cricoterie in Warsaw. Computers have a reputation of being sterile machines that only do what you tell them to do. But anyone who has attempted to program knows that in fact they are wild animals that stubbornly resist taming. Software runs on a computer processor in real time….

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The Unreal Forest: step 6

Even if progress is made more slowly than we would like, remaking The Endless Forest only becomes more exciting every day. In no small part thanks to the enthusiastic support from the lovely community of players. We have added and tweaked forest magic, most visibly the ability to pick up flowers from a patch of…

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Cricoterie: a virtual theater of death

Virtual Reality is bound to die. We don’t believe that the technology can survive in the current sociopolitical context. That’s why it provides a perfect medium for a project inspired by theater of Polish artist Tadeusz Kantor (1915-1990). He referred to his work as Theater of Death. Is there a better way of describing Virtual…

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The Unreal Forest: step 4

It has been too long since we updated you on our progress remaking the Endless Forest. The main reason is that we have been away from our studio for over half a year due to art residencies in Poland and Italy where we concentrated on other projects. But that doesn’t mean nothing happened on The Endless…

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The Unreal Forest: step 3

We have implemented some new features in what will one day be the glorious remake of The Endless Forest in Unreal. Some of these can be seen in the video below, taken in the Unreal editor in a local multiplayer session. The deer now brakes or even sometimes stumbles and falls after running a certain…

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