The Unreal Forest: step 13 – it’s Easter!

In this step we implemented a major feature on our way to a full remake of The Endless Forest: database connectivity. And we have released a new pre-alpha build of the remake that includes the appearance perks for the backers of the crowdsourcing campaigns, including the new Tin Deer set. All backers should have received…

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The Unreal Forest: step 12

The focus of this step has been changing the weather and the time of day in the forest. To trigger these changes in the forest, the building of the interface for Abiogenesis has begun. Changing the time of day involves changing the color of the lights but also some materials. In the original game the…

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The Unreal Forest: step 11

January has been a month of steady progress in tiny steps. In preparation of the expansion of the forest, I have fixed a number of bugs, tweaked a few features and added some pleasant details. Unreal Engine is completely designed for multiplayer (match-based multiplayer, not the server-based multiplayer required for The Endless Forest, although there…

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I wrote a book!

At the end of 2017 I decided, as a New Year’s resolution, not to tweet in 2018. Instead of posting to my @MeneerSamyn account, I confided my thoughts to the iPad Notes app or to Google Keep. I have now collected and categorized the notes and published them as a book. You can download the PDF here. Or buy a hard copy at Blurb.

I will no doubt continue not using Twitter next year. I didn’t miss it. And I very much enjoyed taking notes without pressure and then reading them later. I hope you enjoy it too.

—Michaël Samyn.

The Unreal Forest: step 10 – it’s Christmas!

We have managed to create a dedicated server for the multiplayer functionality in The Endless Forest. A client to try this out is available to backers of the fundraising campaign (*). The process of creating a server for a multiplayer game in Unreal Engine is severely complicated by the fact that this requires a C++…

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The Unreal Forest: step 9

We’re making steady progress remaking The Endless Forest in Unreal Engine. Over the past month we have added the idols, the graves and the mysterious cage to the church ruin area. We have added the ambient forest sounds and sounds and dust to the deer’s running and braking (and sniffing!). And we have increased the…

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The Unreal Forest: step 8

In the run-up to the presentation at the NEoN festival in Dundee in Scotland, we have made The Endless Forest extra pretty. Almost all of the vegetation of Phase One has been implemented in the Unreal remake. But not quite in the same way as in the Quest3D original. In Quest3D we used a feature…

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The Unreal Forest: step 7

Just a small update to let you know that we have added the buttons for Emotions and Activities to the remake of The Endless Forest in Unreal Engine. And of course all the animations that they trigger, including the dancing. The dance music gets a bit mangled in the video because it’s recorded from two…

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Programming freedom

While remaking The Endless Forest I am becoming acutely aware of how much I have learned about programming in the 13 years that have passed. The new Unreal engine is much more conventionally structured than the old Quest3D ever was. So part of the different approach to programming is determined by that. But there’s something…

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On errors and objects

On the eve of the premiere of Cricoterie in Warsaw. Computers have a reputation of being sterile machines that only do what you tell them to do. But anyone who has attempted to program knows that in fact they are wild animals that stubbornly resist taming. Software runs on a computer processor in real time….

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